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Genesis Basics: Initial Blushing
This
step is still considered part of the base skin tone and is done all
over as opposed to the spot blushing that we'll do later.
Begin by mixing pyrole red, a little burnt umber, and a hint of pthalo
blue until you get a dark mauve or wine color. The consistency
should be similar to that of our flesh tone.

Wet the edge of a clean sponge with thinner to blend the paint after it's applied.

Apply a few dots of color with your brush held vertically and begin blending. This step
should have a definite mottled effect rather than a smooth effect.
Don't fully blend the paint; leave some parts heavier than others
and allow some of the original tone to show through.



Repeat this process for all the limbs and the head.
I also add a touch of color to the lips and inside of the mouth at this
stage, since these areas require several blush layers. I start inside
the mouth and pull the color out onto the lips. Blend out the
edges with a clean sponge. We'll define the edges of the lips
later.

Dry brush the creases around the lips to remove any red color build-up.
Bake the parts again. This is where it really gets fun! Repeat
the layering process with flesh tone and blush tone until you get the
desired mottling effect, baking after each application of color.
To get a realistic skin tone, two or three
repetitions of flesh tone and blush tone are usually required. For your first
doll, you might wish to keep it simple and just use one application.
For the next few applications of skin tone, I usually use Flesh 07 in
place of the Flesh 08/green mixture to add even more color variation.

(One application of mottling tone and flesh tone)

(Three applications of motting tone and flesh tone)
When you're satisfied with the mottling effect you've achieved, move on to the next step.

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